Creature Sprites

A creature is made up of 12 sprites, beginning with letters A-L.

A=head
B=body plus tail
C=left thigh
D=left calf
E=left foot
F=right thigh
G=right calf
H=right foot
I=left bicep
J=left hand and forearm
K=right bicep
L=right hand and forearm

A creature sprite comes in two sexes and four ages (normally).  At the moment there are four types.  The letter for body part plus a number for sex plus a number for age plus a number for type gives the filenames for the sprites.

A=head
first digit
	0 for male
	1 for male Grendel (only adult)
	4 for female
	5 for female Grendel (only adult)
second digit
	0 for infant
	1 for child
	2 for adult
	6 for senior
third digit  (descriptions below)
	0 for banana
	1 for fox
	2 for horse
	3 for Santa (only male adult)
	4 for purple

Banana: yellow-brown with dark splotches not unlike an over-ripe banana, floppy ears and no hair
Fox: reddish-brown, fox tail, silver hair, male has floppy ears and female has upright ears, bracelets and boots (color sex-dependant)
Horse: rich brown, male has mane and female has blond hair
Purple: Purple Mountain Norn

So a female child with a fox body would use the sprite file B411.SPR in the animations.

Genetically speaking there are only four genes controlling the bodily form of norns.  These are: Appearance of Head, Appearance of Body, Appearance of Arms and Appearance of Legs.  So body can be different from head, arms and legs; but hand cannot be different from biceps.

Because of the fact that males have different sprites from females, they cannot take on the forms of the opposite sex.  I believe this to be hard-coded in the program although I have not found the code.